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The list below contains the latest Starcraft 2 Guides and Starcraft 2 Build Orders.
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Sc2 banshee rush build order
Starcraft 2 Build Order: Banshee Rush
If you follow this build order, you'll have Banshees coming out within 4:30min in the game. Just make sure you wall off your base correctly with supply depots and a barracks to make sure that you survive until then.
Build Order
- 10: Supply Depot
- 11: Refinery (put 3 SCVs on it as soon as possible)
- 12: Barracks
- 15: Refinery #2 (put 3 SCVs on it as soon as possible)
- 16: Factory
- 18: 2x Starports
- 18: Supply Depot
- 18: Tech Lab on Barracks
- 18: Tech Lab on Factory
- 18: As soon as the Tech Labs are built, swap the two Starports with the Barracks and the Factory.
Start producing Banshees!
Reaper/warp guide
Drop ship guide
Dropping units on mineral lines is an fine art to most Protoss players. Reavers and High Templar both have the ability to kill workers before the other player can even respond, thus quickly shifting the balance and garnering props from most Starcraft players. However in Starcraft II we are missing a few units. The Shuttle and Reaver have been removed and in their place we get the Warp Prism and Colossus.Now many new players may be confused about how the Warp Prism works, I know this was the case for me because I thought that warping was the new drop mechanic for Protoss. However this is far from the case as Warp Prisms can carry units as well as warp them in. However it can only carry a single Colossus, so get used to building them in pairs if your trying to recreate some nostalgia.
The question that you maybe thinking is why would I ever drop when I could warp in? Well keep in mind that only units from a Warp Gate can be warped. Here is a quick list.
Starcraft 2 protoss vs zerg tips
Protoss players having a hard time killing Zerg? Well these are some useful tips that may help you get some wins.
First, wall of your base with pylon + gateway, leave space for your units to get out tho. Block the entrance with your units so no zerglings can run in to scout your base.
Make sure to Chrono Boost Probes and Immortals!
A well timed Immortal push early on can destroy Zerg. Get 5-6 zealots, 2-3 sentry, 3-4 stalkers and 2-3 Immortals very early and engage Zerg. They key here is to get 16 probes on your minerals and 3/3 on both Gas asap then start making units. The zealots and sentry should be enough to stop any kind of harass. Soon as Immortals are out go attack. Reinforce your army as you go. If you have enough money throw down a expo as u leave to attack.
Make sure to use Guardian shield ability on sentry SOON as you engage Zerg. Also once engaged, FOCUS FIRE + Queue (Shift Click Attack) Roaches 1 by 1. Don't let your Immortals shoot stuff randomly, Control of your units is key to winning battles.
Zerg build order: counter fast protoss immortal push
Another guide on how to deal with an early Protoss Immortal push.
BUILD ORDER: Zerglings + Roach vs Immortal Push.
- 10 Overlord
- 14 Spawning Pool
- 16 Queen
- 17 Overlord
- 18 Gas, Queen, Roach Warren
- 18 Zerglings
- 18 Hatchery at Expand
- 3 Drones on gas as soon as it pops
- 24 Overlord at 24 when the first larvae injection pops
@100 gas ling speed
@100 next gas Lair
2nd gas
Make 4 or 5 Roaches
Make a ton of Zerglings (normally when the 2nd larvae injection pops)
His push should arrive just before your lair finishes, defend with Queens, a lot of lings and your 5 roaches. The number you need to defend it is crucial, normally 20 lings and 5 roaches plus 2 queens are enough, save queens mana to heal roaches or the queens.
If he expands, make more drones now and the 3rd gas in order to make 2 evo and upgrade missle + carpace
If he doesnt, Hydra Den and start roach + hydra + ling non stop beacuse there will be a 2nd push with a colossus that if you defend you have won.
This build fends off everything if you do it properly.
Vs 2 Gate:
You have your early roach and you can delay lair and ling speed (dont even need it) for roaches to push while getting more drones.
Vs 1 Gate Starport:
If he goes Phoenix you have 2 queens that should be enough till hydras are out.
If he goes Void Ray he will be at your base with 2 void rays at 7:45, your first hydras should pop at 8:10 or so, thats 25 game seconds that you need to hold off, i recommend saving some mana for queens whenever you get to lair in order to make each queen heal the other, maybe you lose one of them, no problem he has no ground army and you have hydras.
If he goes immortal push you can defend with your roaches and ling speed till your hydras are out, if he delays it, it's hydra roach ling vs 1 colossus 2 immortals and some zealots, you have more than enough units at that point and he is making an all in because he cant take his expo if he makes the colossus.
If he makes the immortals but expoes instead of pushing you can pump drone of 2 base 2 queen and upgrade properly. Hydra roach combo with upgrades melts protoss army, you can also make a spire at this point if you like the muta transition and skip the hydras instead.
How to counter zergling/banelingrush: as terran
Still build the choke, but put in one bunker on the larger side of the choke. This will force his banelings to attack the bunker, wasting their damage on a 100 mineral building with 400 HP and since the building is attacking them, they will go for the bunker first rather than your units.
This should repel the initial attack.
Also, going with two factories, one pumping Hellions and one pumping tanks (then use this factory's tech lab to research the +10 damage for Hellion) will completely counter the Banelings + Zerglings.
The hellion will do 22 damage against light units, making them 3-shot banelings and 2-shot zerglings. GG. Then move on to tanks because it's likely the Zerg will go either Hydras or Mutalisk.
And you need to push them as early as possible.