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Sc2 training guide
Starcraft 2 Training Guide
This guide is for any race as it is just a training guide on how to level up on StarCraft 2. Starting out with SC2 you need to try all races so you can try to feel which race / which races macro mechanic you feel most comfortable with.
Once you find out which race / which macro mechanic you are most comfortable with then you pick 1 race, and stay with this race through thick and thin. The only time you consider changing race is after a very long time with 1 race.
The only time you play off races is in team play or ffa / non ladder games. Stick to doing basic SAFE opening builds with each race.
Safe opening build order examples
Zerg
- 13 Pool - Gas
- 16 Queen
- 18 Overlord / Roach Den / Roaches
- Expand if possible, if opponent is going to 3rax / 2gate then dont, (dont do this in ZvZ normally, only on some maps like desert oasis)
- Continue producing Roaches..if you expand you need to tech for hydras asap.
Protoss
- 9 Pylon
- 13 gate, gas , core, (cannon if you are against Terran or Zerg, because 1 cannon is effective)
- 2nd gate , 2nd gas (Produce 2-3 zealots meanwhile )
- 18 Robotics Facility, start warpgates immediatly when gateways finish.
- *Start immortal* immediatly when robotics facility finishes, build atleast 2 immortals, then move to colossus , meanwhile decide for timing attack or expanding pending on what the opponent is doing.
Terran
- 10 Depot
- 12 Barracks / nonstop scv pump / gas / orbital command immediate after barracks / 1 marine
- 16 2nd depot / Tech Lab on Barracks and pump marauders from 1 barracks
- Build 2nd barracks , Mule when Orbital command finishes. Reactor on 2nd barracks and pump 2 marine / 1 marauder nonstop
- Then factory -> starport / medivak or Siege Tank
- Expand with M&M&M (marine / marauder / medivac) or go for timing push once you have 2 Medivacs and the non-stop M&M pump.
Afterwords
From here on out we need to practice nonstop and view the replays from our losses so we can improve and find better build orders / improve on ourselves and the rest of the community. Fighting...!!
I suggest 20+ games a day at least if you want to progress quickly.
wrote (2010-09-18 00:10:17)
i think for toss opening, PERSONALLY i wouldn't invest in canons so early, just because you'd need to build a forge, and resources so early on should be spent on gates / tech to mobile units. If you're playing defensively, I suppose canons could help, but the best defense, imo, is a good offense! + plenty of scouting.
my build is:
9 pylon
CB 10/11th probe
12 gate
13 assim, core as soon as gate is done
15 pylon, CB warp research asap, gate as soon as minerals allow
also, fast tech to collosus.. idk its dangerous. I'd invest the minerals it'd take to tech to collosus towards 4gate stalker army.
also, build proxy pylons. and research blink.
wrote (2010-04-17 02:13:00)
Hi, I'm very new to starcraft in general and have never played SC1, I'm getting familiar with the terminologies but what is 13 pool-gas for zerg? Does that mean at 13 drones, we use the 13th to build a pool then use another drone off of minerals to build gas at the same time pumping that replaced 13th drone? Thanks!
Page 1
Khezar wrote (2011-01-17 13:34:12)
I am not quite sure what the number means? Can anyone tell me?