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Terran strats

 by Nigol

These are some Terran strategies that I would like to see tried out:

Mass reapers. Why stop at only a few reapers? 10 reapers will obliterate any base defenses they have, and with the speed upgrade you can avoid most tier 2 units, all while keeping your opponent pinned in his base while you can expand and go to a higher tech.

Abuse of ghost sniping. With the new AI and que it should be really easy to get 5-6 ghosts, maybe walk them or drop them behind a mineral line and take out all the workers. This is much more subtle than a straight nuke and will give your opponent less time to react.

Use ravens like reavers. Get the hunter missile upgrade, plant a turret behind the line, wait for your opponent to move their workers away, kill the grouped up workers with one well timed missile.

Raven/banshee raid. Use point defense drone to protect banshees while they obliterate everything.

Quick 4 Hellion raid. Swapping your first factory out with a barracks that has reactor make 4 hellions and go raid the mineral line (probably more effective in a 2v2 where you could use protoss chrono boost). 3 shots will kill drones and probes, while you have a fourth for added splash damage. When workers move in a line to retreat there is a good possibility of one shotting about 10 of them.

Mass vikings. Would probably need to use this in combo with marauders and medivacs, but vikings seem to do pretty good damage in ground form, and a little micro against ground attackers like roaches, immortals, and marauders could potentially go a long way, and there is also just raiding the economy.

Basically, I feel that there are bunch of terran units that are suitable for economy raids, and feel that terrans should be focused on expanding and base defense while raiding the opponent to keep them bottled up in their own base. Once the terran has a sufficient economic advantage they can then leave their base with a more conventional army to go win the game.



25 Mar 2010 | Comments (1)
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Seven wrote (2010-03-25 21:17:13)

avatar Brutalisk

Mass reapers definitely give u mobility, but when the zerg starts to realize you have committed to it, they could simply turtle in their two bases (put down a few spine crawlers, cover his base w/ creep), and use speedling+roaches to defend his drones. Then he just has to tech to mutas off 4 gas.

The ghost sniping idea is a great harass strat. I'd like to see that too.

I think hunter seeker missiles don't do splash damage underground, so if the zerg burrows his drones, u might only get one kill.

Banshee's are definitely annoying harasses, but by the time u get ravens the zerg might have a relatively strong army.

The hellion raids work great since lots of zergs love to use banelings against T.

Mass vikings are so strong on maps like Kulas Ravine, where they can just land on the cliff and attack ur drones, as well as snipe overlords.

It boils down to how good your micro is, to determine if you moved ahead with an economic advantage. Cause for most of these "unconventional armies", you'd have to put down a few different buildings just to get your conventional army back. And if your opponent defends well, then you might not have a very large economic advantage.

+2 up rate down rate

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