Yea I can't quite figure out if the Void Ray change is a nerf or a boost either. It's no longer that good against armored units and buildings, but it's not that bad against light units now...
It's also weaker now and takes longer for the damage to scale. It's more flexible now, but weaker. Not sure if I like this much, what I liked about SC2 is that there were more or less clear counters against specific units, but with more changes like this and this won't be the case anymore.
Yea I can't quite figure out if the Void Ray change is a nerf or a boost either. It's no longer that good against armored units and buildings, but it's not that bad against light units now...
It's also weaker now and takes longer for the damage to scale. It's more flexible now, but weaker. Not sure if I like this much, what I liked about SC2 is that there were more or less clear counters against specific units, but with more changes like this and this won't be the case anymore.