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3.5 / 5
( 2 votes )
Basic terran start build
by Hansolo
Hi,
This is an guide for new players so the pros might have other suggestions on a starting build but for the beginning its very helpful.
- build scv's up to 10 supply, than build a depot at the choke and build 2 scv's (if your timing is good you gonna have no delay on producing scv's)
- build rax at choke when the rax are done go and scout with the scv who build the rax
- during the build time of your rax build 1 scv and than the refenery so you nearly got 25 gas when the first marine is done than tech your rax :) (thanks to lyonheart for reminding me)
- continue building scv's all the time and allso build supply depots all the time arround your starting area so you can early see if any reapers or sth want to jump up the wall
- when the 1st rax is finished build orbital command
- build 2nd and 3rd rax, 2 with tech, 1 with reactor so you can produce marauder and marines fast
- continue building marauder and marines to an army sice you feel comfortable with and start to push
- while doing that get factory, starport for medivacs to support your army and engeneering bay for turrets <-- you should place some at your minerals to protect your scv's
- you should expand at the time you got about 2or3 medivacs to max your production of units
from that point you can go anywhere its up to you and it depends on your enemy. I usually get some tanks and push my enemy down because of my fast production of units. Later I get some more rax if I need new units faster. I won many games with this build in solo as well as in mp so I guess its good for starters to try
Im sorry for my bad english but I hope I can help you guys on starting to get a sc2 pro :)
01 Sep 2010 | Comments (3)
Page 1
Hansolo wrote (2010-09-22 13:49:45)
ah about that second gas it depends on you build it if you are low on gas. You just need enough to constantly push units... so if you got many rax you will need all the gas:)
greetz